The player character is a jack-of-all-trades adventurer. They fight with a blade but can also cast a variety of spells. The adventurer's primary tool for survival, however, is their cunning.
The adventurer has a maximum of 30 health, which decreases when they take damage. They also start with 10 mana they can use to cast spells. In terms of equipment, the adventurer carries two special magic items which can gain power as the hero progresses through their quest; an enchanted sword, and a magic suit of armour. They both start at level 1 but can be empowered up to level 5.
During combat, the adventurer can attack, cast a spell, use an item, or flee. If attacking, the adventurer rolls 1d6 and adds their weapon's bonus to the result. The enemy's armour bonus is subtracted from the result, and the final amount is subtracted from the enemy's hit points. If the enemy still has hit points remaining, it then repeats the process and damages the adventurer. The cycle repeats until one combatant is slain. If the adventurer is facing multiple enemies at once, they can choose which one to attack, and the enemies' total weapon strength is reduced as each one is slain. The adventurer has keen combat reflexes and always attacks first, unless they are ambushed.
If the adventurer wants to cast a spell or use an item in combat rather than attacking, they should consult the spell or item's description to see what effect it will have (if any). Some enemies may have special attacks that function similar to spells or items as well.
If the adventurer chooses to flee, the opponent gets to attack them one more time before they escape. The adventurer then retreats to the previous area. As a penalty for showing cowardice in battle, the adventurer's magical weapon and armour both lose one level.
If the adventurer wins the battle, they gain a powerup; they can either restore one hit point, or gain one level of either weapon or armour enchantment. The adventurer can choose which bonus is received.
When not in combat, the adventurer can try just about any action in order to make progress towards their ultimate goal. Even if a spell or item seems geared primarily towards combat, it might be useful in other circumstances as well.