The Dungeon (game thread) (GAME OVER)

Congratulations to the Clan that Conquered Trees for scoring highest in this prematurely concluded dungeon crawl!

Re: The Dungeon (game thread) (GAME OVER)

Postby Mortimer » Sun Jan 19, 2014 11:24 am

Bronze medal. I'll take it. :Ppbt:

And the only who has collector. Fitting. :Fortyfive:

So... Who was the final boss supposed to be? :Ppbt:
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Re: The Dungeon (game thread) (GAME OVER)

Postby Dusk9 » Sun Jan 19, 2014 11:38 am

Mortimer wrote:So... Who was the final boss supposed to be? :Ppbt:


LSN himself, obviously :Fortyfive:
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Re: The Dungeon (game thread) (GAME OVER)

Postby Mortimer » Sun Jan 19, 2014 12:13 pm

The only way to defeat him would have been through the use of subtle insults towards his drawing style and beard. :Ahappy: :Fortyfive:
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Re: The Dungeon (game thread) (GAME OVER)

Postby LoneStarNorth » Sun Jan 19, 2014 12:57 pm

Itaav wrote:Could we get a map of the lower levels, or at least some information about what was to be found there?


Level 1: Entrance

A simple level which introduces the basic mechanics of combat and crafting. All you have to do to clear it is make a key to unlock the exit door.

Level 2: Manufactory

Things get more complicated, but basic resources get more plentiful. Powerful constructs become a common threat. In order to progress you must find and pull three levers.

Level 3: Crypts

Risk/reward is the name of the game. Lots of coffins to open, maybe netting you an item. But they might ALSO unleash a wandering ghoul or ghast, or even cause you to lose glory. Similarly, both items AND spiders are lurking in the darkness above. To break the curse on the door out (and stop ghosts from spawning when you kill living monsters) you have to defeat the necromancer.

Level 4: Depths

Things get more dangerous again. Familiar monsters start getting templates applied to make them stronger (like that owlbear with the mushroom). Resources can actually be farmed, so crafting the strongest gear available is encouraged. In order to move on, you would have had to destroy a giant mushroom which would spawn new mushroom monsters (myconids). The hard way would be to just run in and hit it with weapons. The clever way would be to find the remote control, use it on a rust warrior, and use its ungodly robot strength to cart that TNT barrel all the way through the level to one-shot the giant mushroom.

Level 4.5: Intermission

There are toilets and a snack stand. In order to proceed you must sign a waiver of liability.

Level 5: Tourian

Metroids and space pirates haunt this level. Laser beams fire at you constantly and there's fuckall you can do about it. The goal of the level is to defeat Mother Brain, thus bringing peace to the galaxy, but she's crazy overpowered and keeps knocking you into acid so good luck.

Level 6: Clusterfuck

In which I stop playing nice and start trying to kill you. All the strongest monsters from past levels reappear, and the weak monsters get body armour and machine guns. 50% of all interactive items are actually mimics and/or explosive traps, including some of the walls and floors. In order to proceed you just have to make it through alive.

Level 7: The End Boss Is Going To Be Something Stupid

Proceed through a series of eerily darkened corridors and red velvet curtains, completely devoid of monsters, to find the end boss... an ordinary owlbear.

Except that once you kill it the true final boss is revealed, the dwarven GOD of owlbears...

OWLBEARD.
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Re: The Dungeon (game thread) (GAME OVER)

Postby Mortimer » Sun Jan 19, 2014 1:05 pm

Am I to assume level 4.5, 5 and 6 mean "Shit man I hadn't even actually thought of that"? :Ppbt:

Owlbeard though, pfft...
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Re: The Dungeon (game thread) (GAME OVER)

Postby LoneStarNorth » Sun Jan 19, 2014 1:40 pm

Nope, the idea from the beginning was that the game would get increasingly ridiculous towards the end. Culminating, of course, in the glory that is Owlbeard.
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Re: The Dungeon (game thread) (GAME OVER)

Postby NotSilentObserver » Sun Jan 19, 2014 2:06 pm

So...beautiful. :Ahappy:
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Re: The Dungeon (game thread) (GAME OVER)

Postby Dlover » Sun Jan 19, 2014 7:17 pm

Would claiming Owlbeard's head count as ten owlbear heads?
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Re: The Dungeon (game thread) (GAME OVER)

Postby ChroniclerC » Sun Jan 19, 2014 8:17 pm

Is there a sprite for Owlbeard that we could see, or is He not drawn yet?
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Re: The Dungeon (game thread) (GAME OVER)

Postby Mortimer » Sun Jan 19, 2014 8:21 pm

His beard is made out of actual owlbeards. Like, 50 of them.

Just repeatedly copy/paste the owlbear sprite into a beard form and you got him.
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Re: The Dungeon (game thread) (GAME OVER)

Postby vid20 » Mon Jan 20, 2014 5:33 pm

That sounds so beautiful....
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Re: The Dungeon (game thread) (GAME OVER)

Postby madmartin26 » Tue Jan 21, 2014 4:23 am

Too bad we never got to see the glory that is owlbeard. Ah well, i'm still pretty happy with how well my clan did and the game as a whole.

It was a pleasure playing with you all. :Ohappy:
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Glory: 8
Hp 7/12
Atk 1+2
Def 3+1+2+2
Equipment: advanced helmet, buckler, warhammer, chain shirt, belt of toughness

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Re: The Dungeon (game thread) (GAME OVER)

Postby ChroniclerC » Tue Jan 21, 2014 5:33 am

I'm actually pretty content with second place, considering how the Darkbeards usually had one less (living) Dwarf than the other two clans and were usually behind on power level.
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Re: The Dungeon (game thread) (GAME OVER)

Postby Dlover » Tue Jan 21, 2014 6:51 am

I'll bet if all the Darkbeards had killed themselves around the time I died (for the second time) we would have been first. Flory through death. :Ppbt:
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Re: The Dungeon (game thread) (GAME OVER)

Postby sonic3535 » Thu Jan 23, 2014 12:05 pm

Woo! So proud of my clan! Thanks for a great game, everyone.
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