Boomy checks the statue of Moradin in greater detail, but finds nothing amiss with it. It's just a one-use healing item you can't carry with you. Bobby checks behind the banner he just put there two seconds ago to make sure he didn't cover something up with it, but he didn't. Nothing back there but a blank wall.
Several Dwarves inspect their Forges (Pernickety even being silly enough to poke his head inside). Each Forge is equipped with a variety of tools you aren't allowed to take with you (they have no Value anyway) which will let you dismantle or craft a wide variety of objects. Each Forge also comes with six recipes to start with, and you all got the same ones. Very basic ones, too. You'll have to keep an eye out for stray recipes or start dismantling stuff if you want to make anything really useful.
All three chests in the starting rooms are looted. All three contain Chain Armour, a basic defensive item, and each contains one of the Holy Trinity of Dwarven Weapons. Groff Darkbeard gets a Battleaxe, which is powerful but hard to use. Toothy Alehammer finds a Pick, better for mining than for fighting, but occasionally deadly. Happy Conquered Trees loots a Warhammer, the most reliable of the three. Shaky gets nothing because Toothy is a sneaky underhanded bastard and probably shaves his armpits like an elf.
Grabbie has the clever idea of taking the chest apart for materials, but he doesn't think he can do so by hand or with weapons and leave the materials intact. He'd need a specialty tool to do so.
Mason bides his time.
With the entrances thoroughly inspected and looted, the Dwarves head down into the unknown.
Though they are all stalwart warriors who would never dream of fleeing and disgracing their Clan, each of them thinks to himself, grimly...
This isn't going to be easy.
Looks like a bunch of chests in this room, but also a lot of monsters. Well, that's fine, you need Glory to win this thing too. Some of them are awfully close to the ladders, but they don't attack yet.
Cheery takes a while look around his surroundings but doesn't see anything in his immediate vicinity other than the two Torches by the ladder, which is the only way down to the lower level there. Crafty has already taken a Torch off the wall near his own Clan's ladder. It's not much of a weapon, but it'll do for now.
Value 10. Atk +1-3.
Value 10. Atk +1. 10% chance of +3 damage.
Value 10. Atk +2.
Value 2. Atk +1. Fire damage.
Value 12. Def +2.
Sweet Moradin's beard dander, that took me long enough. I'm having unpleasant flashbacks to Hats. I need to hurry up and kill some of you off!
Going to update the items thread now. If you ever forget what one of your items does, you can check there to get a reminder. You also have the recipes for most of these items already, so maybe you'll want to do some reforging if you don't like the weapons you got? But remember, destroying an item gets you only half of the materials back!